Here's some code for a simple base image to start POV-Ray drawings from.
// A "shed" in POV-Ray that is 10' by 8' where we can // place our drawing. // // Run this: povray Quality=11 Antialias=true room.pov #declare w = 10; // Try 10*12 here for inches #declare d = 8; // Try 8*12 here for inches #declare h = 8; // Try 8*12 here for inches #include "colors.inc" #include "textures.inc" #include "woods.inc" camera { location <-w, h, -d> look_at <0, 0, 0> } light_source { <-w, h, d> color White } box { <-2, -1, 2>, <2, 1, -2> texture { pigment { color Yellow } } } box { <-1.5, 1, 1.5>, <1.5, 3, -1.5> texture { pigment { color Yellow } } } box { <-1, 3, 1>, <1, 5, -1> texture { pigment { color Yellow } } }
Here's the image produced by that code.